Text to FBX with AI Rigged people, game-ready props

Describe a prop, a product or a person, and the AI builds it in the viewer at real size. Download a native .fbx made for Unity, Unreal Engine, Blender, Maya, 3ds Max or Cinema 4D: objects keep their named parts and materials, and people come rigged, skinned and ready to animate.

Free. Use your own Anthropic or OpenAI key.

Also from Innerscene: Circadian Lab, a free lighting calculator for room illuminance, melanopic EML, and glare.

Watch how it works

How it works

  1. 1. Describe it or add a photoType what you want in plain words, with sizes if you know them, or add a photo as a reference. Describe an object or a person.
  2. 2. The AI builds and checks itThe AI writes an OpenSCAD program for an object, or sets up the character generator for a person. It looks at six rendered views of the result and fixes what is wrong, up to five builds per message.
  3. 3. Refine and exportThe model opens in the viewer at real size. Ask for changes in the chat, move the sliders, then download it or pick a format from the Export menu.

Why make it with AI here

  • People arrive as skinned characters on a humanoid skeleton, with Idle, Walk or Wave baked in if you pick one.
  • Objects keep a clean hierarchy of named parts, each with its pivot at the centre of its base, and real material names.
  • Each app gets its own axes, units and naming, so the file imports at real size with default settings.

Prompts to try

Click one to open it in the AI panel, then change the sizes to suit.

Downloading the FBX

  1. Pick your app in the AI panel's Made for menu (For Unity, For Unreal Engine, For Blender and so on), or say it in your request.
  2. Describe the prop or person and refine it in the chat.
  3. Choose an animation next to the download: Idle, Walk or Wave for people, Turntable for objects, or none.
  4. Click Download .fbx and import the file into your engine or 3D app.

The .fbx is binary FBX 7.4 with textures embedded. People carry a skeleton, skin weights and a bind pose; objects carry named nodes, shared meshes for repeated parts and named materials with colour, metalness and roughness. Objects get box-projected UVs at real-world scale, so a tiling texture lands at the right size.

Best export formats: FBX, GLB

Open FBX files in the free FBX viewer

Good to know

Animations are the built-in Idle, Walk, Wave and Turntable clips; custom motion comes from your own animation library or retargeting. Detailed organic models such as creatures come out blocky, and faces are generic.

Cost and privacy

You use your own Anthropic or OpenAI API key. It is stored only in your browser and sent only to that provider, which bills you directly: a model typically costs $0.05 to $0.30 at Standard quality and up to about $1 at Detailed, and Innerscene charges nothing. Your key and prompts are not sent to Innerscene; we record anonymous usage statistics such as the steps used, the model chosen, token counts, a cost estimate and whether a model was made.

How to get an Anthropic or OpenAI API key

Read the full guide: API keys, refining and exporting

Questions

▶Can AI make an FBX file?
Yes. Pick your app in the Made for menu, describe the model, and click Download .fbx. Any object or person can also be saved as .fbx from the link under each version.
▶Is the FBX rigged?
People are. They come with a humanoid skeleton, skin weights on the body, clothes and hair, and a bind pose. Objects are named parts in a hierarchy, ready to animate in your app.
▶Does the FBX include animation?
If you pick one. People can have an Idle, Walk or Wave clip and objects a Turntable spin, baked into the file's animation stack.
▶Which apps does it work with?
The file is written for the app you pick: Unity, Unreal Engine, Blender, Maya, 3ds Max or Cinema 4D. As FBX (any 3D app) writes the common Y up, centimetre convention that Godot and Roblox Studio also read.

What it can make

Floor plans and layouts

Molecules, proteins and crystals

Make a model for any format

Make a model for your app

More ways to use it

AI Generator