AI Model Generator for Blender Rigged people and props, free

Describe a prop, a piece of furniture or a person and the AI builds it at real size. Pick For Blender and download an .fbx in metres with Blender's axes: people arrive as an armature with the meshes skinned to it, and objects as named, parented parts.

Free. Use your own Anthropic or OpenAI key.

Also from Innerscene: Circadian Lab, a free lighting calculator for room illuminance, melanopic EML, and glare.

Watch how it works

How it works

  1. 1. Describe it or add a photoType what you want in plain words, with sizes if you know them, or add a photo as a reference. Describe an object or a person.
  2. 2. The AI builds and checks itThe AI writes an OpenSCAD program for an object, or sets up the character generator for a person. It looks at six rendered views of the result and fixes what is wrong, up to five builds per message.
  3. 3. Refine and exportThe model opens in the viewer at real size. Ask for changes in the chat, move the sliders, then download it or pick a format from the Export menu.

Why make it with AI here

  • People import with an armature, weights on body, clothes and hair, and an Idle, Walk or Wave action if you pick one.
  • Objects keep their part names and parenting, each with its origin at the centre of its base.
  • The file imports at scale 1.0 with Blender's default FBX settings, so a 450 mm chair stays 450 mm.

Prompts to try

Click one to open it in the AI panel, then change the sizes to suit.

Getting the model into Blender

  1. Pick For Blender in the AI panel's Made for menu, or say "for Blender" in your request.
  2. Choose an animation next to the download if you want one, then click Download .fbx.
  3. In Blender, go to File > Import > FBX (.fbx) and keep the default settings.
  4. GLB stays one click away under each version for glTF workflows.

The file is written Z up in metres with the person facing -Y, Blender's front view. Material colours come in as Principled BSDF base colours with their names, ready for your own textures.

Best export formats: FBX, GLB, OBJ

Open Blender files in the free Blender viewer

Good to know

Objects use solid colours, with box-projected UVs at real-world scale for your own textures. The rig is a game skeleton without Rigify controls or a face rig.

Cost and privacy

You use your own Anthropic or OpenAI API key. It is stored only in your browser and sent only to that provider, which bills you directly: a model typically costs $0.05 to $0.30 at Standard quality and up to about $1 at Detailed, and Innerscene charges nothing. Your key and prompts are not sent to Innerscene; we record anonymous usage statistics such as the steps used, the model chosen, token counts, a cost estimate and whether a model was made.

How to get an Anthropic or OpenAI API key

Read the full guide: API keys, refining and exporting

Questions

▶Which format is best for Blender?
For rigged people, the .fbx made with For Blender: it brings the armature, weights and animation. For static props, FBX and GLB both work well.
▶Are the people rigged?
Yes. They come with an armature and skin weights, and you can bake an Idle, Walk or Wave action into the file.
▶Can I get the OpenSCAD source too?
Yes. Download the .scad from the version list to keep an editable copy.
▶Why does the FBX import at the right size?
The For Blender file is written in metres, so Blender's importer uses scale 1.0 and the model keeps its real dimensions.

What it can make

Floor plans and layouts

Molecules, proteins and crystals

Make a model for any format

Make a model for your app

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