AI 3D Person Generator Textured and rigged, free

Describe a person in plain words: age, height, build, clothes, hair and pose. The AI sets up a built-in character generator based on MakeHuman, checks the result from six angles and opens a textured person at real height in the viewer. Download a rigged .fbx for Unity, Unreal, Blender, Maya, 3ds Max or Cinema 4D, with an optional walk, idle or wave.

Free. Use your own Anthropic or OpenAI key.

Also from Innerscene: Circadian Lab, a free lighting calculator for room illuminance, melanopic EML, and glare.

Watch how it works

How it works

  1. 1. Describe it or add a photoType what you want in plain words, with sizes if you know them, or add a photo as a reference. Describe an object or a person.
  2. 2. The AI builds and checks itThe AI writes an OpenSCAD program for an object, or sets up the character generator for a person. It looks at six rendered views of the result and fixes what is wrong, up to five builds per message.
  3. 3. Refine and exportThe model opens in the viewer at real size. Ask for changes in the chat, move the sliders, then download it or pick a format from the Export menu.

Why make it with AI here

  • Architects and lighting designers can populate scenes with people of realistic heights for scale.
  • Game developers and animators get a skinned character on a humanoid skeleton, ready for retargeted animation.
  • Clothes come from a fixed clothing library, so outfits look coherent and textured, and they move with the rig.

Prompts to try

Click one to open it in the AI panel, then change the sizes to suit.

Exporting a person

  1. Pick your app in the Made for menu, or choose As FBX (any 3D app).
  2. Choose an animation next to the download: Idle, Walk, Wave or none.
  3. Click Download .fbx for the rigged character, or Download .glb for a posed, textured model.
  4. Import into your engine, 3D app or visualisation tool.

The .fbx has the body, clothes, hair, eyes and brows skinned to one skeleton, with a bind pose and textures embedded. GLB, USDZ and OBJ from the Export menu are posed meshes without a rig.

Best export formats: FBX, GLB, OBJ

Good to know

Faces are generic and cannot match a real person. Clothing is limited to the built-in library, so costumes and uniforms with logos are not possible, and hair keeps its own colour.

Cost and privacy

You use your own Anthropic or OpenAI API key. It is stored only in your browser and sent only to that provider, which bills you directly: a model typically costs $0.05 to $0.30 at Standard quality and up to about $1 at Detailed, and Innerscene charges nothing. Your key and prompts are not sent to Innerscene; we record anonymous usage statistics such as the steps used, the model chosen, token counts, a cost estimate and whether a model was made.

How to get an Anthropic or OpenAI API key

Read the full guide: API keys, refining and exporting

Questions

▶Can AI generate a 3D human model?
Yes. Describe the person and the AI sets up a MakeHuman-based character generator, producing a textured 3D person.
▶Are the 3D people rigged for animation?
Yes, in the .fbx download. Body, clothes and hair are skinned to a humanoid skeleton that Unity Humanoid, the Unreal IK Retargeter and HumanIK recognise.
▶Can the person walk or wave?
Pick Walk, Idle or Wave next to Download .fbx and the clip is baked into the file. You can also retarget your own animations onto the skeleton.
▶Can it make children and older people?
Yes. Age, height and build are settings, so describe a child, a teenager or an older adult with a height.

What it can make

Floor plans and layouts

Molecules, proteins and crystals

Make a model for any format

Make a model for your app

More ways to use it

AI Generator