AI Model Generator for 3ds Max Archviz pieces and rigged people, free

Describe furniture, decor or a person for your scene and the AI builds it at real size. Pick For 3ds Max and download an .fbx written Z up in centimetres, so it imports without an axis fix. People come rigged with bones and a Skin modifier, ready to pose or animate.

Free. Use your own Anthropic or OpenAI key.

Also from Innerscene: Circadian Lab, a free lighting calculator for room illuminance, melanopic EML, and glare.

Watch how it works

How it works

  1. 1. Describe it or add a photoType what you want in plain words, with sizes if you know them, or add a photo as a reference. Describe an object or a person.
  2. 2. The AI builds and checks itThe AI writes an OpenSCAD program for an object, or sets up the character generator for a person. It looks at six rendered views of the result and fixes what is wrong, up to five builds per message.
  3. 3. Refine and exportThe model opens in the viewer at real size. Ask for changes in the chat, move the sliders, then download it or pick a format from the Export menu.

Why make it with AI here

  • Archviz artists can make custom pieces to the client's dimensions, with each part a named object.
  • Named materials make it quick to assign V-Ray or Corona materials by name.
  • Background people come rigged, so you can repose them in Max or play a walk cycle on the time slider.

Prompts to try

Click one to open it in the AI panel, then change the sizes to suit.

Getting the model into 3ds Max

  1. Pick For 3ds Max in the AI panel's Made for menu, or say "for 3ds Max" in your request.
  2. Choose an animation for a person if you want one, then click Download .fbx.
  3. In 3ds Max, use File > Import > Import and pick the .fbx.
  4. Keep the importer's automatic unit conversion on so the model matches your system units.

Objects import with the names and links from the AI's model, and materials carry their names and colours. Replace them with your renderer's materials for final images.

Best export formats: FBX, 3DS, OBJ

Open 3ds Max files in the free 3ds Max viewer

Good to know

Objects get a simple box-projected UV map at real-world scale; apply UVW Map where you need exact mapping. Highly ornate carving is simplified, and the people's rig is a game skeleton without a CAT or Biped setup.

Cost and privacy

You use your own Anthropic or OpenAI API key. It is stored only in your browser and sent only to that provider, which bills you directly: a model typically costs $0.05 to $0.30 at Standard quality and up to about $1 at Detailed, and Innerscene charges nothing. Your key and prompts are not sent to Innerscene; we record anonymous usage statistics such as the steps used, the model chosen, token counts, a cost estimate and whether a model was made.

How to get an Anthropic or OpenAI API key

Read the full guide: API keys, refining and exporting

Questions

▶What is the best format for 3ds Max?
The .fbx made with For 3ds Max. It keeps object names, links, materials, scale and, for people, the rig.
▶Does it work with V-Ray or Corona?
Yes. The geometry imports normally; replace the materials with your renderer's by name.
▶Are the people rigged?
Yes. They import with bones and a Skin modifier, so you can pose them or play the Idle, Walk or Wave clip.
▶Will the scale be correct?
Yes. The model is built at real size and the file is in centimetres; 3ds Max converts it to your scene units on import.

What it can make

Floor plans and layouts

Molecules, proteins and crystals

Make a model for any format

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