Free 3D People and Scale Figures

Clothed, posed human figures for architectural scenes, renders and VR: standing, walking, seated, at work and at play. Every file here is public domain: open it in your browser, then download it and use it for anything.

1621 3D parts · STEP, STL, SketchUp, 3MF, OBJ, glTF, IFC, Rhino and more · public domain

107 3D parts in People & figures · Clear all

  • Posable anatomical right handglbRotate in 3D
    Posable anatomical right hand

    Posable anatomical right hand. Overall 136.8 x 185.6 x 73.9 mm. Key dimensions: rig bones 16; side right; control axis finger flexion local Z. Anatomical hand cropped from the MakeHuman CC0 base, with wrist cap, preserved skin weights and sixteen named bones. Blender finger constraints limit flexion and spread; the thumb has separate conservative controls. These simplified limits help posing but do not guarantee collision-free combined finger poses. GLB preserves the skin and skeleton; runtime joint constraints require application code. The displayed pose is the source bind hand, with softly curved fingers. No animation is included. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Human skeleton, simplified anatomical studyglbRotate in 3D
    Human skeleton, simplified anatomical study

    Human skeleton, simplified anatomical study. Overall 634.1 x 295.3 x 1736.4 mm. Key dimensions: nominal height 1760 mm; cervical vertebrae 7; thoracic vertebrae 12; lumbar vertebrae 5; rib pairs 12; model scope major skeletal groups. Original simplified anatomical visualization: skull with orbital/nasal openings and mandible, 24 separate presacral vertebral bodies, sacrum/coccyx, 12 rib pairs, shoulder/pelvic girdles, paired forearm/lower-leg bones, and hand/foot bone groups. Proportions are authored rather than scanned. Skull sutures and individual cranial bones are merged; teeth and articular surfaces are simplified. This is not a medically validated, complete 206-bone teaching or diagnostic model. General organization reference: OpenStax Anatomy and Physiology 2e. No source images or meshes were copied. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Original Innerscene model, released CC0.

  • Human base mesh with editable 53-bone rigglbRotate in 3D
    Human base mesh with editable 53-bone rig

    Human base mesh with editable 53-bone rig. Overall 1097.4 x 458 x 1680.3 mm. Key dimensions: rig bones 53; pose neutral bent A bind pose. MakeHuman/MPFB CC0 anatomical base and 53-bone game-engine skeleton, repackaged as a neutral gray editable mannequin. Body deletion masks are removed so the underlying body is complete. Blender contains local one-way elbow and knee hinge limits derived from each bind joint plane. Shoulders, spine and other joints remain artist-controlled. These controls do not guarantee whole-body collision avoidance or biological feasibility of every combined pose. GLB preserves skin weights and skeleton. Blender constraints are authoring controls and do not transfer as runtime constraints in glTF. No animation is included. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Seated adult in a manual wheelchairglbRotate in 3D
    Seated adult in a manual wheelchair

    Seated adult in a manual wheelchair. Overall 794 x 1030 x 1458.7 mm. Key dimensions: seat top 576 mm; rear wheel diameter 640 mm; front caster diameter 160 mm; chair type original high-seat manual chair. Accepted seated anatomical adult placed in an original adjustable-height manual wheelchair with spoked wheels, hand rims, casters, footplates and push handles. Static high-seat configuration. Chair dimensions describe this original model, not a manufacturer chair or a universal occupant envelope. Separate source-referenced clearance assets are provided in this family. Character sources: MakeHuman/MPFB CC0 assets; see PEOPLE_SOURCE_CREDITS.txt. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Seated office figureglbRotate in 3D
    Seated office figure

    Seated office figure. Overall 567.2 x 778.8 x 1358.7 mm. Key dimensions: standing height 1740 mm; pose static; seat height 476 mm. Repackaged from the accepted people collection, preserving its corrected hands, hairline, joint pose and frame-specific baked cloth drape. Editable static geometry; no animation armature. MakeHuman/MPFB CC0 body and system assets; CC0 skin textures by the credited authors. Full original library attribution is included in PEOPLE_SOURCE_CREDITS.txt. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Seated café figure with cupglbRotate in 3D
    Seated café figure with cup

    Seated café figure with cup. Overall 573.1 x 756.7 x 1406.7 mm. Key dimensions: standing height 1770 mm; pose static; seat height 459 mm. Repackaged from the accepted people collection, preserving its corrected hands, hairline, joint pose and frame-specific baked cloth drape. Editable static geometry; no animation armature. MakeHuman/MPFB CC0 body and system assets; CC0 skin textures by the credited authors. Full original library attribution is included in PEOPLE_SOURCE_CREDITS.txt. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Walking adult, architectural scaleglbRotate in 3D
    Walking adult, architectural scale

    Walking adult, architectural scale. Overall 552.6 x 363.8 x 1687.8 mm. Key dimensions: standing height 1670 mm; pose static; seat height 0 mm. Repackaged from the accepted people collection, preserving its corrected hands, hairline, joint pose and frame-specific baked cloth drape. Editable static geometry; no animation armature. MakeHuman/MPFB CC0 body and system assets; CC0 skin textures by the credited authors. Full original library attribution is included in PEOPLE_SOURCE_CREDITS.txt. Pose derived from Ian Mason’s 100STYLE motion data, CC BY 4.0, with retargeting and anatomical/garment corrections. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Standing adult, architectural scaleglbRotate in 3D
    Standing adult, architectural scale

    Standing adult, architectural scale. Overall 658.3 x 359 x 1760 mm. Key dimensions: standing height 1760 mm; pose static; seat height 0 mm. Repackaged from the accepted people collection, preserving its corrected hands, hairline, joint pose and frame-specific baked cloth drape. Editable static geometry; no animation armature. MakeHuman/MPFB CC0 body and system assets; CC0 skin textures by the credited authors. Full original library attribution is included in PEOPLE_SOURCE_CREDITS.txt. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Reading a book - 3D Person, Everyday tasksglbRotate in 3D
    Reading a book - 3D Person, Everyday tasks

    Clothed adult figure in a reading a book pose (Avery: blue button-down, denim, leather shoes). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 74 x 58 x 176 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.76 m). Skin, hair and clothing textures are embedded in the GLB. About 111k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Triceps stretch - 3D Person, StretchingglbRotate in 3D
    Triceps stretch - 3D Person, Stretching

    Clothed adult figure in a triceps stretch pose (Priya: braided hair, coral athletic top, dark leggings). Category: Stretching. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 47 x 48 x 166 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.66 m). Skin, hair and clothing textures are embedded in the GLB. About 96k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Stepping upward - 3D Person, WalkingglbRotate in 3D
    Stepping upward - 3D Person, Walking

    Clothed adult figure in a stepping upward pose (Sage: dark bob, sky blue T-shirt, pale denim). Category: Walking. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 75 x 75 x 177 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.77 m). Skin, hair and clothing textures are embedded in the GLB. About 91k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Crossing step - 3D Person, WalkingglbRotate in 3D
    Crossing step - 3D Person, Walking

    Clothed adult figure in a crossing step pose (Harper: silver pixie cut, tailored jacket and trousers, dark shoes). Category: Walking. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 72 x 72 x 168 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.68 m). Skin, hair and clothing textures are embedded in the GLB. About 102k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Placing an item ahead - 3D Person, Everyday tasksglbRotate in 3D
    Placing an item ahead - 3D Person, Everyday tasks

    Clothed adult figure in a placing an item ahead pose (Taylor: forest T-shirt, charcoal trousers, trainers). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 48 x 80 x 167 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.69 m). Skin, hair and clothing textures are embedded in the GLB. About 85k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Reviewing a tablet - 3D Person, Everyday tasksglbRotate in 3D
    Reviewing a tablet - 3D Person, Everyday tasks

    Clothed adult figure in a reviewing a tablet pose (Riley: teal T-shirt, denim, trainers). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 43 x 53 x 167 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.67 m). Skin, hair and clothing textures are embedded in the GLB. About 92k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Holding a shopping tote - 3D Person, Everyday tasksglbRotate in 3D
    Holding a shopping tote - 3D Person, Everyday tasks

    Clothed adult figure in a holding a shopping tote pose (Casey: ochre knit top, stone chinos, leather shoes). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 86 x 42 x 188 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.88 m). Skin, hair and clothing textures are embedded in the GLB. About 82k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Reaching for a shelf - 3D Person, Everyday tasksglbRotate in 3D
    Reaching for a shelf - 3D Person, Everyday tasks

    Clothed adult figure in a reaching for a shelf pose (Drew: work overalls, cotton undershirt, work boots). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 65 x 54 x 202 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.81 m). Skin, hair and clothing textures are embedded in the GLB. About 114k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Making a phone call - 3D Person, Everyday tasksglbRotate in 3D
    Making a phone call - 3D Person, Everyday tasks

    Clothed adult figure in a making a phone call pose (Jordan: navy tailored suit, shirt and tie, dark shoes). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 74 x 37 x 185 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.85 m). Skin, hair and clothing textures are embedded in the GLB. About 98k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Holding morning coffee - 3D Person, Everyday tasksglbRotate in 3D
    Holding morning coffee - 3D Person, Everyday tasks

    Clothed adult figure in a holding morning coffee pose (Quinn: field jacket, layered shirt, jeans, trainers). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 69 x 56 x 171 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.71 m). Skin, hair and clothing textures are embedded in the GLB. About 85k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Carrying a parcel - 3D Person, Everyday tasksglbRotate in 3D
    Carrying a parcel - 3D Person, Everyday tasks

    Clothed adult figure in a carrying a parcel pose (Sam: olive crewneck, charcoal chinos, leather shoes). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 73 x 61 x 179 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.79 m). Skin, hair and clothing textures are embedded in the GLB. About 91k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Holding a briefcase - 3D Person, Everyday tasksglbRotate in 3D
    Holding a briefcase - 3D Person, Everyday tasks

    Clothed adult figure in a holding a briefcase pose (Alex: burgundy athletic top, graphite leggings, trainers). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 75 x 33 x 164 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.64 m). Skin, hair and clothing textures are embedded in the GLB. About 103k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Holding backpack straps - 3D Person, Everyday tasksglbRotate in 3D
    Holding backpack straps - 3D Person, Everyday tasks

    Clothed adult figure in a holding backpack straps pose (Morgan: striped blouse, indigo jeans, dark shoes). Category: Everyday tasks. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 48 x 48 x 172 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.72 m). Skin, hair and clothing textures are embedded in the GLB. About 91k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Side stretch right - 3D Person, StretchingglbRotate in 3D
    Side stretch right - 3D Person, Stretching

    Clothed adult figure in a side stretch right pose (Micah: cream cotton T-shirt, dark denim, blue trainers). Category: Stretching. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 75 x 33 x 211 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.83 m). Skin, hair and clothing textures are embedded in the GLB. About 95k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Side stretch left - 3D Person, StretchingglbRotate in 3D
    Side stretch left - 3D Person, Stretching

    Clothed adult figure in a side stretch left pose (Jamie: mustard T-shirt, denim shorts, trainers). Category: Stretching. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 67 x 29 x 190 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.62 m). Skin, hair and clothing textures are embedded in the GLB. About 94k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

  • Cross-body shoulder stretch - 3D Person, StretchingglbRotate in 3D
    Cross-body shoulder stretch - 3D Person, Stretching

    Clothed adult figure in a cross-body shoulder stretch pose (Owen: ginger hair, pale V-neck T-shirt, jeans). Category: Stretching. Static mesh with fitted, gravity-draped clothing baked into the geometry; no armature or animation. Bounding box 65 x 56 x 178 cm (W x D x H), modeled in meters at real-world scale with the feet at zero (standing height about 1.78 m). Skin, hair and clothing textures are embedded in the GLB. About 90k triangles. No ground plane. Useful as scale figures and entourage in lighting, architecture and interior scenes. Built by Innerscene from MakeHuman CC0 assets with original props; released CC0.

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