Human base mesh with editable 53-bone rigOpen in 3D

Human base mesh with editable 53-bone rig

3D model · GLB · 4.8 MB

Need another format? Open it in the viewer and use Export.

Public domain (CC0). Free to use, modify and redistribute for any purpose, including commercially, with no credit required. About CC0

Source: Innerscene - original model

Description

Human base mesh with editable 53-bone rig. Overall 1097.4 x 458 x 1680.3 mm. Key dimensions: rig bones 53; pose neutral bent A bind pose. MakeHuman/MPFB CC0 anatomical base and 53-bone game-engine skeleton, repackaged as a neutral gray editable mannequin. Body deletion masks are removed so the underlying body is complete. Blender contains local one-way elbow and knee hinge limits derived from each bind joint plane. Shoulders, spine and other joints remain artist-controlled. These controls do not guarantee whole-body collision avoidance or biological feasibility of every combined pose. GLB preserves skin weights and skeleton. Blender constraints are authoring controls and do not transfer as runtime constraints in glTF. No animation is included. glTF binary (GLB) mesh with materials, modeled in meters at real-world scale. Export to other formats from the viewer. A nominal-scale visualization model, not manufacturer CAD. Built by Innerscene from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

File: human-base-rigged.glb · added 2026-10-05 · available until 2031-10-05. Added from Innerscene - original model under its CC0 dedication; see the library terms. Think this part infringes someone’s rights? Use Report on the viewer page or see our copyright policy.

More like this