Free Textured 3D Models

Models that carry their own colors or textures. Every file here is public domain: open it in your browser, then download it and use it for anything.

3165 3D parts · STEP, STL, SketchUp, 3MF, OBJ, glTF, IFC, Rhino and more · public domain

2155 3D parts with Textured / materials · Clear all

  • Walk carrying phone - Sam 3D Person, AnimatedglbRotate in 3D
    Walk carrying phone - Sam 3D Person, Animated

    Sam, an adult in casual clothes, performs an original walk carrying phone loop for 2.133 seconds. In-place travel equivalent: 1.2 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.13 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Brisk walk - Sam 3D Person, AnimatedglbRotate in 3D
    Brisk walk - Sam 3D Person, Animated

    Sam, an adult in casual clothes, performs an original brisk walk loop for 1.733 seconds. In-place travel equivalent: 1.7 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.73 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Sit down and stand up - Sam 3D Person, AnimatedglbRotate in 3D
    Sit down and stand up - Sam 3D Person, Animated

    Sam, an adult in casual clothes, sits down and stands up in an original six-second loop. In-place speed: 0 m/s; seat height: 0.46 m, with the chair excluded. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Run - Sam 3D Person, AnimatedglbRotate in 3D
    Run - Sam 3D Person, Animated

    Sam, an adult in casual clothes, performs an original run loop for 1.333 seconds. In-place travel equivalent: 4.5 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.33 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Jog - Sam 3D Person, AnimatedglbRotate in 3D
    Jog - Sam 3D Person, Animated

    Sam, an adult in casual clothes, performs an original jog loop for 1.467 seconds. In-place travel equivalent: 2.8 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.47 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Idle standing - Sam 3D Person, AnimatedglbRotate in 3D
    Idle standing - Sam 3D Person, Animated

    Sam, an adult in casual clothes, performs an original idle standing loop for 6.000 seconds. In-place travel equivalent: 0 m/s. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Locomotion collection - Sam 3D Person, AnimatedglbRotate in 3D
    Locomotion collection - Sam 3D Person, Animated

    Seven original named locomotion clips for Sam: idle, relaxed walk, brisk walk, jog, run, carrying and sit/stand. See each clip for duration and travel speed. The GLB carries the skinned character, its rig and seven named looping clips (idle, relaxed walk, brisk walk, jog, run, carry walk, sit and stand) selectable in the viewer and in any glTF-capable engine; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Relaxed walk - Maya 3D Person, AnimatedglbRotate in 3D
    Relaxed walk - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original relaxed walk loop for 2.000 seconds. In-place travel equivalent: 1.3 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Walk carrying phone - Maya 3D Person, AnimatedglbRotate in 3D
    Walk carrying phone - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original walk carrying phone loop for 2.133 seconds. In-place travel equivalent: 1.2 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.13 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Brisk walk - Maya 3D Person, AnimatedglbRotate in 3D
    Brisk walk - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original brisk walk loop for 1.733 seconds. In-place travel equivalent: 1.7 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.73 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Sit down and stand up - Maya 3D Person, AnimatedglbRotate in 3D
    Sit down and stand up - Maya 3D Person, Animated

    Maya, an adult in casual clothes, sits down and stands up in an original six-second loop. In-place speed: 0 m/s; seat height: 0.46 m, with the chair excluded. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Run - Maya 3D Person, AnimatedglbRotate in 3D
    Run - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original run loop for 1.333 seconds. In-place travel equivalent: 4.5 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.33 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Jog - Maya 3D Person, AnimatedglbRotate in 3D
    Jog - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original jog loop for 1.467 seconds. In-place travel equivalent: 2.8 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.47 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Idle standing - Maya 3D Person, AnimatedglbRotate in 3D
    Idle standing - Maya 3D Person, Animated

    Maya, an adult in casual clothes, performs an original idle standing loop for 6.000 seconds. In-place travel equivalent: 0 m/s. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Locomotion collection - Maya 3D Person, AnimatedglbRotate in 3D
    Locomotion collection - Maya 3D Person, Animated

    Seven original named locomotion clips for Maya: idle, relaxed walk, brisk walk, jog, run, carrying and sit/stand. Each clip records its duration and travel speed. The GLB carries the skinned character, its rig and seven named looping clips (idle, relaxed walk, brisk walk, jog, run, carry walk, sit and stand) selectable in the viewer and in any glTF-capable engine; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Relaxed walk - Jordan 3D Person, AnimatedglbRotate in 3D
    Relaxed walk - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original relaxed walk loop for 2.000 seconds. In-place travel equivalent: 1.3 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Walk carrying briefcase - Jordan 3D Person, AnimatedglbRotate in 3D
    Walk carrying briefcase - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original walk carrying briefcase loop for 2.133 seconds. In-place travel equivalent: 1.2 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.13 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Brisk walk - Jordan 3D Person, AnimatedglbRotate in 3D
    Brisk walk - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original brisk walk loop for 1.733 seconds. In-place travel equivalent: 1.7 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.73 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Sit down and stand up - Jordan 3D Person, AnimatedglbRotate in 3D
    Sit down and stand up - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, sits down and stands up in an original six-second loop. In-place speed: 0 m/s; seat height: 0.46 m, with the chair excluded. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Run - Jordan 3D Person, AnimatedglbRotate in 3D
    Run - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original run loop for 1.333 seconds. In-place travel equivalent: 4.5 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.33 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Jog - Jordan 3D Person, AnimatedglbRotate in 3D
    Jog - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original jog loop for 1.467 seconds. In-place travel equivalent: 2.8 m/s. The GLB carries the skinned character, its rig and one looping animation clip (1.47 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Idle standing - Jordan 3D Person, AnimatedglbRotate in 3D
    Idle standing - Jordan 3D Person, Animated

    Jordan, an adult in business clothes, performs an original idle standing loop for 6.000 seconds. In-place travel equivalent: 0 m/s. The GLB carries the skinned character, its rig and one looping animation clip (6.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Locomotion collection - Jordan 3D Person, AnimatedglbRotate in 3D
    Locomotion collection - Jordan 3D Person, Animated

    Seven original named locomotion clips for Jordan: idle, relaxed walk, brisk walk, jog, run, carrying and sit/stand. See each clip for duration and travel speed. The GLB carries the skinned character, its rig and seven named looping clips (idle, relaxed walk, brisk walk, jog, run, carry walk, sit and stand) selectable in the viewer and in any glTF-capable engine; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

  • Relaxed walk - Harper 3D Person, AnimatedglbRotate in 3D
    Relaxed walk - Harper 3D Person, Animated

    Harper, an adult in business clothes, performs an original relaxed walk loop for 2.000 seconds. In-place travel equivalent: 1.3 m/s. The GLB carries the skinned character, its rig and one looping animation clip (2.00 s at 30 fps, cubic interpolation, seamless endpoints), played in place so a host can translate the figure at the stated speed; the pose at the playhead exports to other formats. Original Innerscene character styling and authored motion from periodic pose recipes; no motion-capture data. Built from MakeHuman/MPFB CC0 body, rig and skin assets; released CC0.

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