Convert FBX to GLB (Free)

Drop a .fbx file, click Export, download the .glb. The modern web and real-time 3-D format: one self-contained file with PBR materials.

Also converts STL, OBJ, PLY, USDZ, 3MF, WRL from the same file.

Runs in your browser. No upload, no signup, nothing to install.

Also from Innerscene: Circadian Lab, a free lighting calculator for room illuminance, melanopic EML, and glare.

Your FBX file is read and converted on your own machine. It is never uploaded.

How to convert FBX to GLB

  1. 1

    Open your .fbx file

    Drag it onto the viewer above, or click "Open an FBX File". Files up to 200 MB open directly; the parse runs in a worker so the page stays responsive.

  2. 2

    Pick glTF Binary in the Export menu

    Click Export in the toolbar, then GLB (.glb).

  3. 3

    Download

    The .glb is written in the browser and saved straight to your downloads folder. No queue, no email, no watermark.

What survives the conversion

A file conversion is a translation, and formats do not carry the same things. Here is exactly what moves from FBX into GLB, and what does not.

GeometryKeptBoth formats store triangle meshes, so the shape transfers directly.
Colors and materialsKeptGLB carries full PBR materials, which is at least what FBX stores, so the colors come across.
TexturesKeptBitmap textures are embedded in the GLB file with their UV coordinates.
Layers and structureKeptLayers survive as real layers in the GLB file, so you can still isolate and toggle them.
Units and scaleKeptGLB stores an explicit unit. FBX does not, so the size is taken from how the viewer read the file. Check the scale once on import.

What the GLB writer emits: A single binary glTF with positions, normals, UVs and vertex colors, PBR materials, and each layer preserved as a named glTF node.

The source: Autodesk FBX (.fbx)

Meshes, the node hierarchy and material colors from binary and text FBX.

The target: glTF Binary (.glb)

The modern web and real-time 3-D format: one self-contained file with PBR materials.

Opens in: Blender, Unity, Unreal Engine, model-viewer, Windows 3D Viewer, AR apps.

Your file never leaves your computer

Both the FBX parser and the GLB writer are JavaScript and WebAssembly running in your own browser tab. There is no upload step, no server-side conversion queue, and no copy of your file anywhere but your machine. That matters for drawings under NDA, for client work, and for anything you would not email to a stranger.

Frequently asked questions

Is this FBX to GLB converter free?

Yes. No signup, no watermark, no per-file limit and no paid tier. Innerscene.

Is my FBX file uploaded anywhere?

No. The file is read with the browser file API and converted in the same tab. Nothing is sent to a server unless you explicitly click Share, which is a separate, opt-in feature.

Will my colors and materials survive the GLB export?

GLB carries full PBR materials, which is at least what FBX stores, so the colors come across.

Do layers and named parts carry into the GLB file?

Layers survive as real layers in the GLB file, so you can still isolate and toggle them.

Will the GLB open at the right size?

GLB stores an explicit unit. FBX does not, so the size is taken from how the viewer read the file. Check the scale once on import.

How large an FBX file can I convert?

Up to 200 MB, and the ceiling adapts to how much memory your device reports. The conversion runs on your own hardware, so a desktop with plenty of RAM will handle more than a phone.

Can I convert GLB back to FBX?

Not here. We read FBX and write GLB, but not the reverse. the universal 3D viewer

Which browsers does it work in?

Chrome, Edge, Firefox and Safari, on Windows, macOS, Linux, iOS and Android. No plugin and no extension.

Convert FBX to something else

Convert something else to GLB

Or start from the universal 3D viewer.

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